Game Developer CV

Pamir Ege Yıldız

Game Developer
Technical Designer / Developer focused on Unreal Engine and C++
Pamir Ege Yıldız
Game Developer

About

For nearly 4 years, I have been actively involved in both solo and team-based game design and development. I coordinate communication between team members from different disciplines and integrate assets, mechanics, and code into the game in line with its core design structure. I also handle implementation and make the necessary code adjustments during development. When technical or design-related issues arise, I collaborate with the relevant team members to debug, refine, and improve the work, while maintaining a high overall quality standard for the game.

Projects

Browse selected projects below.

All Projects
Arc Raiders Analysis

Arc Raiders Analysis

A structured UX analysis of Arc Raiders using the Seven Usability Pillars and Engage-ability framework, focusing on Motivation, Emotion, and Game Flow.

Open Project
Unreal Engine Action

The Thief

A hacker trying to steal sensitive information from dangerous people, forced to get his hands dirty to pull it off.

Open Project
Unreal Engine Horror Story Telling

Last Light

A man wakes up in a hospital, confused and disoriented, with only one thing on his mind: reaching his daughter.

Open Project
Unreal Engine VR Horror

Lights Out

A worker trying to survive his shift before becoming one of them.

Open Project