I was born in Bursa in 2004. Throughout my childhood, I lived in many different cities across Turkey. I completed high school at Marmaris Uğur Schools. During my high school years, I developed an interest in programming, and over time I realized that game development was the field that attracted me the most. I started making games with Unity and created several projects during that period. Later, through the ApplyBAU scholarship program, I was admitted to the Digital Game Design department at Bahçeşehir University.
Throughout my university education, I learned the core foundations of game design while mostly taking part in team-based projects. Since many of the teams I worked with consisted of international students, I gained strong experience in collaborating with people from different disciplines and cultural backgrounds. During this process, I took an active role in team communication, coordination, and maintaining a shared production flow; when needed, I became the person who helped balance communication between team members, supported the workflow, and contributed to keeping the process on track. This played an important role in improving both my teamwork skills and my ability to support production continuity.
In addition to game engines, I had the opportunity to learn about audio applications, Blender, and marketing. One of the areas I came to value most was user experience. My work on UX helped me adopt a perspective that places the player’s experience at the center of development decisions. During project production, I also worked closely with different disciplines according to the design needs of the game, contributing to a more aligned workflow across modeling, character design, and development. Today, I focus on creating stronger, more balanced, and more meaningful games by combining technical development, design fundamentals, and user experience.
At the moment, I mainly work with Unreal Engine. I have gained experience in in-game AI systems, particularly through working with structures such as Behavior Tree, State Tree, and Smart Objects across several projects. In addition, I have also worked on core gameplay infrastructure in C++, including widget-based UI systems and save systems. These technical experiences have helped me support my design-oriented perspective with stronger and more reliable systems.