Thief is a short-form project created in collaboration with a character artist friend to test an enemy AI system I developed in Unreal Engine. The project was built as a playable prototype focused on evaluating enemy behavior, player tracking, and overall AI flow within the game. Although it was developed in a short timeframe, it became a useful study for testing technical systems and observing how those mechanics translated into actual gameplay. It served as a hands-on prototype for quickly validating AI-related design and implementation decisions.