Arc Raiders Analysis

Arc Raiders Analysis is a structured game UX study that examines Arc Raiders through two main lenses: usability and player engagement. In this project, I analyzed the game using the Seven Usability Pillars and the Engage-ability framework, focusing on Motivation, Emotion, and Game Flow. The study explores which design decisions support player mastery, discovery, and social interaction, and where friction, ambiguity, or unnecessary cognitive load begin to appear. It highlights both effective and problematic examples across areas such as signs and feedback, inventory clarity, error prevention, flexibility, player motivation, emotional presence, and onboarding. Rather than only describing features, the project focuses on how design choices shape the player’s experience, strengthen immersion, or create friction throughout play.

Arc Raiders Analysis
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