Last Light was one of my first large team projects in Unreal Engine and the first game where I developed a more complete AI system. I adapted and integrated mechanics I had previously built, while the AI side of the project was fully my responsibility aside from level design and basic mechanics. I also added a puzzle mechanic, implemented subtitles through Unreal Engine widgets to strengthen the storytelling, and created small cinematic scenes using Unreal Engine’s camera tools. During development, I also gained experience in optimization, working with level streaming, effect management, and similar techniques to improve performance without losing the game’s feel and visual quality. Unfortunately, the project was dropped before development was completed.